![]() ![]() More info See in Glossary and IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. It works with both the Mono A scripting backend used in Unity. ![]() The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. Managed code debugging in Unity works on all platforms except WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. You can attach these code editors to the Unity Editor or Unity Player to debug your code. Visual Studio (with the Visual Studio Tools for Unity plug-in)Īlthough these code editors vary slightly in the debugging features they support, they all provide basic functionality such as break points, single stepping, and variable inspection.Unity supports the following code editors to debug C# code: You can use a debugger to inspect your source code while your application is running. ![]()
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